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Movement guides made out of thick card,
balsawood or similar material help speed up the game and enable
aircraft to perform accurate manoeuvres.
JET ERA MOVEMENT TEMPLATES
The following templates are suitable for
Mig Alley, Wings Over Suez, Thud Ridge and Flames Above The Falklands.
Print them out for
correct sized movement guides suitable for aircraft mounted on 3cm
by 3cm bases.
Click
on this image to download templates for a Move
with 22.5 deg. turn, and
a Tight-Turn with either one 45 deg. turn or two 45
deg. turns.
Click on this image to download templates
for multiple Moves, each with 22.5 deg. turns.
PISTON ERA MOVEMENT TEMPLATES
Click
on this image to download templates for a Move
and multiple Moves with 45 deg. turn, and Tight-Turns with either
a 2.5cm move or 5cm move followed by a 90 deg. turn.
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Place the Move
guide ahead of the aircraft
Move the aircraft ahead of the guide
to perform a
standard Move
with maximum 22.5 deg. turn
Place the Tight-Turn
guide ahead of the aircraft
Move the aircraft ahead of the guide
to perform a
Tight-Turn with two maximum 45 deg. turns
(for a total change of direction of
90 deg.)
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UNIVERSAL MARKERS
Click on the image to download a sheet
of markers as a pdf.
The sheet includes sections for the front
and back. Stick them on opposite sides of a piece of thick A4 size
cardboard and cut them out.
The markers indicate the following aircraft
status;
1, 2, 3, 4, 5 or 6 |
energy |
BINGO |
low on fuel |
BOMBS |
carrying bombs (and therefore
loaded) |
1 SHOT |
1 gunfire shot remaining |
NO AMMO |
no gunfire shots remaining |
HS |
1 or 2 heat-seeking missiles
left |
RG |
1 or 2 radar-guided missiles
left |
ASM |
1 or 2 anti-radar
air-to-surface missiles left |
LOCK |
radar-guided missile or SAM
locked on target |
AB |
afterburner engaged this gameturn |
DAM |
aircraft
damaged |
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